Contributing

How do you use Action Replay Max?

How do you use Action Replay Max?

To get started insert your AR MAX disc into your PS2’s CD tray, and insert a memory card into any free memory card slot on your PS2 (or a USB flash drive into a free USB port on the front of your PS2). Now switch on or reset your console to begin loading AR MAX.

Does Action Replay MAX work on PS2 slim?

It works with the PS2 slim, lots of ready to use codes.

Does Action Replay MAX work on PS3?

My PS2 Action Replay Max will work on both consoles from Europe and US as you don’t have to modify the console in any other way except for new consoles such as PS3 PS4 etc. happy gaming If you want PAL over NTSC I will have to charge you a console repair fee on amazon directly.

Does Action Replay damage your game?

And no, Action Replay cannot mess up your DS. Your DS simply reads code from the card it’s given; it can’t break from reading code, that just makes no sense. Folk tales about these things are far and many, and 99% of “Action Replays are evil!” stories are fake, so do your research. One thing AR will do is break itself.

How does PS2 action replay work?

The Action Replay MAX is a “gamebreaker” for the Sony PlayStation 2 game console. While its primary use is for unlocking cheat codes for all games, it also enables the user to play imported DVDs. Turn off the PlayStation 2 console. Insert the Region X key into an available memory card slot on the PS2.

Does 3DS Action Replay work on DS games?

Our code creators are always hard at work on the latest DS titles, so even the very latest games will be trained and tamed within hours of hitting the shelves. Action Replay DSi/3DS is compatible with 3DS, DSi, DSi XL, DS Lite and the original DS game consoles.

What is a master code for GameShark?

A GameShark master code is a primary code that needs to be enabled before any other cheat codes can function. Not all games require the use of a master code. The master code generally alters a portion of game code that is constantly being executed, such as reading input from the controller.